Mazes and Monsters
I traveled back to Windurst Friday to complete some missions and raise my adventurer's rank. I spent the next few days farming for the silk thread dropped by the crawlers in East Sarutabaruta and practicing my fishing.
I was tired of having my White Mage skills stuck at Level 10, so today I decided to check out the Maze of Shakhrami. Located in the northeast corner of Tahrongi Canyon,
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| A ghoul makes his skeletal home in the Maze of Shakhrami. It's very Texas Chainsaw Massacre. |
I found a party and spent the next few hours as a healer, quickly moving from Level 10 to Level 14. The group was "spirited," to say the least. The general theme of the evening was "Let's kill something and then run off to find the next kill before our white mage can rest." A black mage joined us later and was not thrilled by the arrangement. The layout of the place was confusing enough without having to track down eager party members.
At one point the Black Mage, a mithran named Archaedran, was hit with a bind spell and rendered immobile. I could see her life draining away and couldn't do anything about it because I had no idea where she was in the maze. When our party leader finally decided to track her down, I made it just in time to heal her. It was very close, because she was down to three hit points.
I eventually had to leave, and not having a healer meant the party disbanded. Archaedran and I spent thirty minutes or so chatting in the canyon before I finally had to log out.
The experience points were nice, but I didn't like the maze that much. Everything is too confined and it's hard to rest because you're constantly moving. I'll be spending the next few days raising money to buy the new spells I can learn.

