While
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| Fighting crabs at Delkfutt's Tower. |
I shouldn't really fault a White Mage for not knowing what he's doing at the Qufim Island levels, the one we got for our party -- Instability -- was semi-lame. I only say that because he insisted he had "over 200 levels of WHM" on other characters, so he should've been better. Unless, I remarked to Neyla in linkshell chat, he sucks on those. The guy wasn't patently
awful like that uber-gimpass Seemehow I partied with months ago, so I guess I shouldn't complain too much... especially considering he stayed with us the entire session.
I've handled the party-building honors in the past and figured I'd get saddled with it again today. Instead, Neyla put it together. I was surprised to learn this was his first time assembling an experience points party. Getting a group together is easy, but catching lightning in a bottle and building a
good one can be rough.
We started out on worms and crabs before eventually moving to the entrance to Delkfutt's Tower. Neyla was the puller and tank, and I'd voke stuff off if he started getting beaten down too hard. We eventually moved inside to fight goblins.
Neyla invited a second White Mage to share curing duties. I got cracked up because WHM #2, Augustine, gave us about forty-five minutes of advance notice before he said he had to leave. About five minutes before we reached his deadline, he said "Ack lightning... I think I am losing my connection" before disconnecting. I'm
soooo sure that was a lightning strike. I don't know why he did a forced d/c when he'd already told us he had to leave.
We also went through two Dancers while we were partying. The first didn't bother using cure waltzes on anyone but herself, which was annoying. The second Dancer was a lot better, although he eventually went AFK and I had Neyla kick him after a few fights because he was leeching xp at that point. We got a Black Mage to replace him.
That
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| Pugil Alley provided great xp. |
kick happened when we'd left the tower for Pugil Alley. Neyla pulled until he ran out of ammo, and then it fell to me. I'm not an experienced puller by any stretch of the imagination -- I've done a little while Neyla and I were on BST, but even then it was mostly Neyla -- so I was a little nervous. It turns out pulling pugils there is easy because it's a small area and you don't have to run all over the place.
The xp wasn't great when we first arrived since the Puppetmaster was a few levels higher, but Neyla privately asked him to move on. The numbers jumped up significantly after that. I took a Screwdriving hit that knocked me into the red, but I didn't die. We chugged along as a group of four -- WAR, SAM, WHM and BLM -- until we dinged 25. I certainly didn't expect to get through all of Qufim Island in one session.
We hit the jungles tomorrow. Veresko has his White Mage in that range, so he's going to party with us.