Leave 'em Behind
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| Fighting bombs with myconids in Gusgen Mines. |
It's a magical number, a milestone in the life of a BST. Lv. 35 is when you learn the "Leave" command. Beastmasters take an experience points penalty if they have a pet charmed when their prey dies. The options are limited: either you kill the monster and take the penalty, or you use "ghetto leave" and order your pet to stop fighting near the end so the monster can kill the pet before you finish it off.
With "Leave," you can simply release your pet near the end of the fight and finish off the monster yourself for full experience points. Your former pet will make its way back home, provided it doesn't aggro someone or die on the way.
Neyla and I generally took the penalty, although we sometimes staggered pets so that only one was charmed for the final blow. We weren't really worried about it, though. We may have been making less xp each fight, but we were compensated by our lack of deaths. Solo beastmasters eat a lot of dirt, but we've been able to keep each other alive most of the time.
There were more deaths today than we normally have. We were partying in the bottom level of Gusgen Mines, charming the flies and sending them to battle bombs. Talk about a sweet hunting ground! Bombs are great because they only have two special moves: Berserk and Self-Destruct. Berserk lowers their defense so pets can do even more damage, and Self-Destruct causes them to blow themselves up. Sometimes you get lucky and the bomb explodes early in the fight.
The explosions are nasty if you're caught in them. I was knocked out by one early in the session. I died again later when three of the flies started attacking me. A passing miner started casting Raise on me, but I had used a Reraise Earring earlier and popped up on my own. Unfortunately, one of those bastard flies was close enough to aggro me and kill me again before the miner had finished casting. This time I waited for the fly to get more distance.
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| A face only a mother or beastmaster could love. |
I'm glad the miners were so helpful. One of them, Newjack, practically lives there and was gracious enough to kill a banshee for us when it popped in the lower hallway. Every so often a miner would give us stronger buffs, too.
Now that we have Leave, the fun really begins. We're going to continue our regular sessions until we get our AF weapons, at which point we'll have to slow down a bit. The gear will become more expensive and we'll need to stop so Neyla can level his WHM subjob.




