I think Neyla and I are officially hooked on the Beastmaster job. We seem to go back to it every chance we get. It's fun to go into areas where few people hang out and use the animals there to advance.
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| Beady Beetles take out a goblin in the Horutoto Ruins. |
We went into the Horutoto Ruins to fight goblins by using the bats and beetles which crawl around in there. We tried taking on one of the blobs, but that didn't go over as well because they resist physical damage and we almost ran out of pets while trying to kill it. We quietly agreed we wouldn't try that again, but I can't wait until we can start charming those.
We hit the ruins because, while we were eager to start leveling in the Buburimu Peninsula, we weren't quite at the level where we could comfortably charm the mandies and rabbits there. Even after finishing the ruins, we figured we'd need at least one more level before Buburimu would be an option.
The northern shore of Carpenter's Landing is a forested area accessible through a large wooden shutter in North San d'Oria. Logs float in the water before being taken into the city for use by the woodworkers guild. It's rare to see anyone in that area except beastmasters and woodworkers on their way to the guild shop, so we decided to try it out Saturday.
I think that area was custom-made for beastmasters. There are tons of wasps and beetles to charm, and we were using them to fight the pugils, orcs and flytraps. Because nobody else goes there, you seldom have to worry about some schmuck coming along and killing the animal you plan to charm next.
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| Carpenter's Landing is populated by many critters...and orcs! |
Neyla died two or three times while we were there. One of them was my fault because I had pulled my weapon to fight a flytrap and then put it away to charm another monster. I didn't get back with my beetle in time and Neyla was already whacking away at it and got beaten down. That sucked, but beastmasters tend to eat a lot of dirt.
We're still working out the flow of working together as a team. We're staggering our pets a little more often, usually keeping one out of the fight until the one engaged with the target is halfway-dead. By doing that, we can keep the monster we're fighting busy about 95% of the time so that it never comes after us. Sometimes the pets die too fast or we have problems finding a new one, but we're getting better at it. We got to Lv. 19 before we left.
I had planned to spend Sunday taking my Warrior job through the dunes, but waiting for a party invitation was getting on my nerves. I probably sat in Selbina with my flag up for thirty or forty minutes when Neyla logged on. He had originally planned to help Uday with some Black Mage AF stuff, but that fell through.
So I had Neyla escort me back to Windurst so I could change my job to Beastmaster and we headed out to Buburimu.
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| The little mandragora-type Sylvestre takes down a flying Zu. |
This time the area was much more friendly for us. We made camp at the outpost and charmed rabbits and mandragoras for use against the goblins and birds. To add to the fun, zombies would wander out at night to attack if they smelled blood.
Buburimu sees a lot of traffic, so every so often we'd have some idiot running for the zone with a couple goblins chasing after him. We saved one guy by sending our pets to stop two of the goblins on his back. That was when I started feeling like a badass.
Once we reached Lv. 20 we wandered off to the west to check on dhalmels and crawlers. We can charm some of them now, so we're going to be back out there again on Wednesday.
We also bumped into Bogo, another taru fisherman who was there to cheer me on when I got my Lu Shang. I didn't realize he was a Lv. 50+ beastmaster -- "If I have a main job, it's BST," he told me -- and I asked him about the job. He was impressed that Neyla and I were getting Chain 3 every so often, as it's rare to do that until you start fighting suicidal bombs. He told me we should make some pretty good xp if we keep our duo going.
At Lv. 23 we can start using "jug pets," which are summoned animals for use in emergencies when there's nothing around to charm. At Lv. 35 we get the Beastmaster's Holy Grail, the "Leave" command. Then we can charm a pet, let it fight awhile, and turn it loose whenever we want to kill our target without taking the xp penalty you get for having a pet.