Windurst took over the Gustaberg region in this week's conquest, which is pretty decent revenge for the time we lost Sarutabaruta. I'm going to do the outpost supply run later, although my preferred method for traveling to Bastok is teleporting to the Altepa Desert, running into Korroloka Tunnel and then casting Escape. The Gustaberg outpost tele is only useful if I need to get to Dangruf Wadi in a hurry.
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| When good cardians go bad. |
The conquest update came up while I was partying in Bibiki Bay. It was a great party setup and we were constantly chaining birds and hobgoblins. Unfortunately everyone started making the "I'm tired" and "I need to go soon" comments. When we disbanded I was only 2.5k points away from getting to 63 on my White Mage.
Instead of getting guild points, I ended up in Toraimarai Canal with Neyla. There are beetle mobs called Starmites deep in that place, and you need three of their shells for one of the Windurst quests. The reward is the ability to enter the canal from Windy. We got two of the shells before it was time to gear up for the next mission.
Mission 8-2 was pretty easy. The party (minus BLM Lolindor, who is out of the static) traveled to the far north-western tower in West Sarutabaruta to fight two cardian notorious monsters. These mechanical dolls spawn at a cracked wall in the depths of that place. Kateverlasting used Sneak to walk to the door, summoned Carbuncle, and then Carby-pulled one of the cardians to us. The fight didn't take long and was aided by the cardian's constantly wasting attacks trying to buff itself. I think there was more running around than anything else for this mission, but we finished it and obtained Rank 9.
Neyla had originally planned to do 9-1 next weekend because it would work as a skillup party in Boyadha Tree. The Elder Goobues drop a Rare/EX piece piece of humus which has to be traded to some mandragora warden NPCs in the tree. Everyone started the mission (I'm getting tired of talking to Aparuru in Windurst Woods) and we ended up in the tree.
I stopped trying to improve my club skill after the second or third goobue because I couldn't hit the bastards even while wearing a Life Belt and using sushi. I decided to go into mage mode and hang back behind the waterfall to do cures and hastes. The elder goobues also like to spam an AoE move called Antiphase which silenced anyone nearby. They also use a paralysis move, and Kateverlasting complimented me again on my WHM skills because I was always beating her to the status cure.
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| Elder Goobues in Boyadha Tree are very stubborn about their humus. |
The first few pieces of humus dropped fairly quickly and then the goobues decided to be stubborn. The bastards just flat-out refused to drop the stuff. It was down to mine and Neyla's and we were all getting tired. I finally got one, and Neyla was ready to give up and send us on our way. A trio of Beastmasters was fighting the goobues and let Neyla have their drop.
After that, it was back to Windurst for some awesome cutscenes (again, I truly love Ajido-Marujido) and a trip through the canal to the Full Moon Fountain.
Mission 9-2 is going to be a two-part effort. We're going to do the advance work next weekend and then the actual Burning Circle fight probably the weekend after. I'm going to bust my tail to get some more levels before we go in. I really only need to get to 66 and learn Regen III to keep Twille (our Paladin) alive, but I'm hoping I can get to 70 and learn Raise III so reduce his fear of possible death.
To our delight, Otak and a few others from Wicked Wayz need 9-2. That would give us some serious firepower and is no doubt a great relief to Neyla if we can work out the scheduling.
Rank 10, here we come!